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J.R. Smith continues Knicks pattern of late-game mistakes with ill-advised three in loss to Rockets (VIDEO)

Chicago Bulls v New York Knicks

NEW YORK, NY - DECEMBER 11: J.R. Smith #8 of the New York Knicks sinks a basket against the Chicago Bulls at Madison Square Garden on December 11, 2013 in New York City. The Knicks defeated the Bulls 83-78. NOTE TO USER: User expressly acknowledges and agrees that, by downloading and or using this Photograph, user is consenting to the terms and conditions of the Getty Images License Agreement. (Photo by Bruce Bennett/Getty Images)

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The Knicks had an opportunity to win their second straight game against a team that has performed much better than New York has to this point, but another bone-headed mistake in a season that’s been full of them derailed that chance.

Tied with the Rockets with under a minute remaining, New York inbounded the ball with 16 seconds left on the shot clock. After a miss from Beno Udrih, an offensive rebound from Tyson Chandler and a reset of the offense, Udrih got it back and kicked it to J.R. Smith at the top of the three-point arc with 21 seconds remaining.

As we all realized, both at the time and with the benefit of hindsight, Smith didn’t need to immediately launch the shot. But he did anyway, and once it rimmed out, Houston secured the rebound and won the game by virtue of two free throws from Aaron Brooks.

It wasn’t the smartest of plays, and Smith admitted as much afterward.

J.R. Smith says he thought the Knicks were down 2 when he took the ill advised three. “That’s bad basketball IQ on me,” he said.

— Frank Isola (@FisolaNYDN) January 4, 2014


Bone head play! Slander well deserved!

— JR Smith (@TheRealJRSmith) January 4, 2014


The slander is indeed well-deserved, but in Smith’s defense, his shot probably wasn’t as bad as the one Andrea Bargnani took a few weeks back.

It was far from a smart play by Smith, but at some point the overall focus of the team has to be called into question when multiple players aren’t aware of the time remaining and the game’s situation.