The Clippers beat the Wizards on Saturday, but not without a controversial finish.
Washington trailed 113-112 with 1.2 seconds left and inbounded the ball from the sideline to Bradley Beal, who made a shot, but after the buzzer sounded. However, the clock started early.
The sequence:
Here's a look at the controversial last play between the Wizards and Clippers today. The clock clearly started early. pic.twitter.com/jVpRSuD2Qy
— NBC Sports Wizards (@NBCSWizards) December 10, 2017
After review, officials gave the Wizards the ball in the corner with 1.1 seconds left. In a tough position with less time and on its secondary play, Washington didn’t score.
Beal, via Chase Hughes of NBC Sports Washington:
Referee Bill Spooner, via the NBA:
The following is a transcript of the pool reporter interview following the Wizards/Clippers game with NBA Crew Chief Bill Spooner by Todd Dybas of the Washington Times: pic.twitter.com/ijh2KP7B9t
— NBA Official (@NBAOfficial) December 10, 2017
Spooner contradicts himself here. Was the time lost 0.1 seconds or 1.1 seconds? He said both at different points. He also clearly means the game clock, not the shot clock.
Here’s the relevant example from the NBA’s casebook:Player A1 inbounds the ball at 0.8 of the period and the game clock starts early when the timer thought the ball was deflected. Player A2 receives the ball and the game horn sounds as he immediately turns to shoot a successful basket. How is this handled?
The on-court officials will signal for replay and the Replay Center Official will determine how much time ran off the clock prior to it being legally touched. If the successful basket was released prior to 0:00, the basket will be scored and if from the ball being legally touched until it cleared the net is less than 0.8, the game clock shall be reset to that amount of time. If the ball is still in Player A1’s hands at 0:00, the field goal cannot be scored and Team A will retain possession on the sideline nearest the point of interruption and the game clock reset to the amount of lost time.
Why would the game clock be set to the amount of lost time? I can see the game clock being reduced by the amount of lost time, which seemingly happened – in error, according to Spooner – Saturday. But just setting the clock to the amount of lost time unfairly punishes the team that is already disadvantaged by the timekeeping error.
From the rule to the enforcement, this was just sloppy.